Masumai


 * Masumai.FX is a Team Paladin Battle Striker. He is rated as having 6+/6, 2.5/6 and 4/6 in Attack, Defense and Control.
 * Striker Stats:
 * Weapon:
 * Masumai - Classified as a ATT weapon. It features a slope that allows it to get under opponent tops as usual, but also includes a rough surface on this slop
 * FX Body:
 * Overall:
 * Recommended and Notable Combinations:
 * Patient-Pouncing Sabertooth - Stock combo.
 * Thinking-Pouncing Sabertooth - Weapon: Sabertooth, FX Body: Tip Switch (Control). Has a Control like Tip instead of a Plastic Ball.
 * Slashing Masumai - Weapon: Masumai, FX Body: Upper Cut (Dual Wing). Stock combo.
 * Mangling Sabertooth - Weapon: Sabertooth, FX Body: Upper Cut (Quad Wing). Allows for switching between more overall Recoil with wings deployed or less, and has a Control like tip.
 * Winter Sabertooth - Weapon: Sabertooth, FX Body: Gyro Spin. Tucks weapon out of the way for the most part on a free spinning bearing, which can be locked and unlocked at will using Trigs. This means that the weapon only comes into play when imbalanced, or not at all, meaning that any Attack and/or Recoil properties are nullified with the exception on how they hinder Stamina. Tip is like a wide version of Balance, thus having a lot of X-Z defense and its immense size has impressive Y Defense. Like the name suggests, it will take on the properties of a Gyroscope, resisting all attempts to change its position by opponents. It is recommended that the heaviest, smoothest weapon possible is used when using this FX Body, and that magnetic input is used to encourage re-establishment of Balance. In this case, the match is so-so. (Note; not much information can be found on Gyro Spin FX Body so assumptions had to be made when writing using evidence.)
 * Frostbite Sabertooth - Weapon: Sabertooth, FX Body: Twin Spin. Like Gyro Spin, but with chunks out of the shell to expose the weapon, allowing Attack and Recoil properties to matter.
 * [WIP] Masumai.jpg
 * Mangling Sabertooth - Weapon: Sabertooth, FX Body: Upper Cut (Quad Wing). Allows for switching between more overall Recoil with wings deployed or less, and has a Control like tip.
 * Winter Sabertooth - Weapon: Sabertooth, FX Body: Gyro Spin. Tucks weapon out of the way for the most part on a free spinning bearing, which can be locked and unlocked at will using Trigs. This means that the weapon only comes into play when imbalanced, or not at all, meaning that any Attack and/or Recoil properties are nullified with the exception on how they hinder Stamina. Tip is like a wide version of Balance, thus having a lot of X-Z defense and its immense size has impressive Y Defense. Like the name suggests, it will take on the properties of a Gyroscope, resisting all attempts to change its position by opponents. It is recommended that the heaviest, smoothest weapon possible is used when using this FX Body, and that magnetic input is used to encourage re-establishment of Balance. In this case, the match is so-so. (Note; not much information can be found on Gyro Spin FX Body so assumptions had to be made when writing using evidence.)
 * Frostbite Sabertooth - Weapon: Sabertooth, FX Body: Twin Spin. Like Gyro Spin, but with chunks out of the shell to expose the weapon, allowing Attack and Recoil properties to matter.
 * [WIP] Masumai.jpg
 * [WIP] Masumai.jpg