Sabretooth.FX


 * Sabretooth.FX is a Team Predator Battle Striker. He is rated as having 4/6, 2.5/6 and 6/6 in Attack, Defense and Control.
 * Striker Stats:
 * Weapon:
 * Sabretooth - Classified as a REC weapon. Though remaining somewhat smooth, there are wedges taken out of the weapon where opponent tops could get stuck and thus repelled from the weapon, especially at the Tiger heads which stick out a lot. Though the weight distributes evenly, the Balance is somewhat oval shaped from said Tiger heads.
 * FX Body:
 * Tip Switch (Plastic Ball) - Can swap between having a Flat Tip, akin to the Attack Tip and a Plastic Ball Tip, akin to Balance Tip but smaller, thus having more Stamina but less Defense. This is done using a Trig extension on the Controllers.
 * Overall:
 * The heavy Tip Switch allows Sabertooth to play upon its relative smooth and roundness for Stamina when not engaging, as well as its Attack potential when it is. A weapon that can do both, fitted with a part that enables exactly that, a good pair!
 * Recommended and Notable Combinations:
 * Patient-Pouncing Sabertooth - Stock combo.
 * Thinking-Pouncing Sabertooth - Weapon: Sabertooth, FX Body: Tip Switch (Control). Has a Control like Tip instead of a Plastic Ball.
 * Slashing Sabertooth - Weapon: Sabertooth, FX Body: Upper Cut (Dual Wing). Allows for switching between more launching Recoil with wings deployed or less, and has a Control like tip.
 * Mangling Sabertooth - Weapon: Sabertooth, FX Body: Upper Cut (Quad Wing). Allows for switching between more overall Recoil with wings deployed or less, and has a Control like tip.
 * Winter Sabertooth - Weapon: Sabertooth, FX Body: Gyro Spin. Tucks weapon out of the way for the most part on a free spinning bearing, which can be locked and unlocked at will using Trigs. This means that the weapon only comes into play when imbalanced, or not at all, meaning that any Attack and/or Recoil properties are nullified with the exception on how they hinder Stamina. Tip is like a wide version of Balance, thus having a lot of X-Z defense and its immense size has impressive Y Defense. Like the name suggests, it will take on the properties of a Gyroscope, resisting all attempts to change its position by opponents. It is recommended that the heaviest, smoothest weapon possible is used when using this FX Body, and that magnetic input is used to encourage re-establishment of Balance. In this case, the match is so-so. (Note; not much information can be found on Gyro Spin FX Body so assumptions had to be made when writing using evidence.)
 * Frostbite Sabertooth - Weapon: Sabertooth, FX Body: Twin Spin. Like Gyro Spin, but with chunks out of the shell to expose the weapon, allowing Attack and Recoil properties to matter.Sabretooth.FX.jpg
 * Winter Sabertooth - Weapon: Sabertooth, FX Body: Gyro Spin. Tucks weapon out of the way for the most part on a free spinning bearing, which can be locked and unlocked at will using Trigs. This means that the weapon only comes into play when imbalanced, or not at all, meaning that any Attack and/or Recoil properties are nullified with the exception on how they hinder Stamina. Tip is like a wide version of Balance, thus having a lot of X-Z defense and its immense size has impressive Y Defense. Like the name suggests, it will take on the properties of a Gyroscope, resisting all attempts to change its position by opponents. It is recommended that the heaviest, smoothest weapon possible is used when using this FX Body, and that magnetic input is used to encourage re-establishment of Balance. In this case, the match is so-so. (Note; not much information can be found on Gyro Spin FX Body so assumptions had to be made when writing using evidence.)
 * Frostbite Sabertooth - Weapon: Sabertooth, FX Body: Twin Spin. Like Gyro Spin, but with chunks out of the shell to expose the weapon, allowing Attack and Recoil properties to matter.Sabretooth.FX.jpg